BIS fnc endMission: Difference between revisions

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|p1= endName (Optional, default "end1"):
|p1= endName (Optional, default "end1"):
* [[String]] - End type from <sqf inline>configFile >> "CfgDebriefing"</sqf>. Same as with [[endMission]] and [[failMission]]
* [[String]] - end type from <sqf inline>configFile >> "CfgDebriefing"</sqf>. Same as with [[endMission]] and [[failMission]]
* [[Array]] - In format [endName, ID], will be composed to "endName_ID" string
* [[Array]] - in format [endName, ID], will be composed to "endName_ID" string


|p2= isVictory: [[Boolean]] - (Optional, default [[true]]) [[true]] for successful end, false for failed end
|p2= isVictory: [[Boolean]] - (Optional, default [[true]]) [[true]] for successful end, false for failed end
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|p3= fadeType: [[Boolean]] or [[Number]] - (Optional, default [[true]]) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used
|p3= fadeType: [[Boolean]] or [[Number]] - (Optional, default [[true]]) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used


|p4= playMusic: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to disable automatic music during [[Debriefing|closing shot]]
|p4= playMusic: [[Boolean]] - (Optional, default [[true]]) [[false]] to disable automatic music during [[Debriefing|closing shot]]


|p5= cancelTasks: [[Boolean]] - (Optional, default [[false]]) [[true]] to cancel all pending tasks
|p5= cancelTasks: [[Boolean]] - (Optional, default [[false]]) [[true]] to cancel all pending tasks

Latest revision as of 02:44, 22 May 2023

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Hover & click on the images for description

Description

Description:
Ends mission with the specified ending. Always ends with a 4 seconds black out effect.
nextMission and endingId parameters are assembled together to define which ending is called, in format nextMission_endType.
Execution:
call
Groups:
Missions

Syntax

Syntax:
[nextMission, endingId, displayText, isSuccess, code] call BIS_fnc_endMission
Parameters:
nextMission: String - (Optional, default worldName)
endingId: Number - (Optional, default 1)
displayText: String - (Optional, default "") text displayed on black out
isSuccess: Boolean - (Optional, default true) true to endMission, false to failMission
successCode: Code - code executed right before mission ends, only if isSuccess is set to true
Return Value:
Boolean

Examples

Example 1:
["mission2", 1, "You won"] call BIS_fnc_endMission; // endMission "mission2_1"
Example 2:
["mission2", 1, "You lose", false] call BIS_fnc_endMission; // failMission "mission2_1"

Additional Information

See also:
Debriefing endMission failMission

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hover & click on the images for description

Description

Description:
Ends mission with a signature shot or a fade effect, marks it finished for Steam and activates a key in format activateKey format ["BIS_%1.%2_done", missionName, worldName];.
This function should always be used instead of the simple endMission/failMission commands or trigger endings; otherwise, singleplayer scenarios will not properly be marked as played/finished in the game and on Steam!
Execution:
call
Groups:
Missions

Syntax

Syntax:
[endName, isVictory, fadeType, playMusic, cancelTasks] call BIS_fnc_endMission
Parameters:
endName (Optional, default "end1"):
isVictory: Boolean - (Optional, default true) true for successful end, false for failed end
fadeType: Boolean or Number - (Optional, default true) true for signature closing shot. When number, simple fade to black of given duration is used
playMusic: Boolean - (Optional, default true) false to disable automatic music during closing shot
cancelTasks: Boolean - (Optional, default false) true to cancel all pending tasks
Return Value:
Boolean

Examples

Example 1:
"end1" call BIS_fnc_endMission;
Example 2:
["epicFail", false, 2] call BIS_fnc_endMission;

Additional Information

See also:
BIS_fnc_endMissionServer Debriefing endMission markAsFinishedOnSteam

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Mar 21, 2016 - 11:12 (UTC)
To end a multiplayer mission one can use ["end1", true] remoteExecCall ["BIS_fnc_endMission"]; - see also BIS_fnc_endMissionServer.