BIS fnc exportEditorPreviews: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.60
|1.60


|gr1= Diagnostic
|gr1= Diagnostic


| Export screeenshots of objects for [[Eden Editor]] and Community Wiki to {{Inline code|<Arma 3 Profile>\Screenshots\EditorPreviews}} directory.<br>
|descr= Export screeenshots of objects for [[Eden Editor]] and Community Wiki to {{ic|<Arma 3 Profile>\Screenshots\EditorPreviews}} directory.<br>
See [[:Category:Arma_3:_Assets|Arma 3 assets]].
See [[:Category:Arma_3:_Assets|Arma 3 assets]].
<br><br>
<br><br>
Line 16: Line 15:
2000 can be replaced by any value in MB.
2000 can be replaced by any value in MB.


| [duration, type, sides, mods, addons] spawn [[BIS_fnc_exportEditorPreviews]]
|s1= [duration, type, sides, mods, addons] spawn [[BIS_fnc_exportEditorPreviews]]


|p1= duration: [[Number]] - (optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
|p1= duration: [[Number]] - (Optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured


|p2= type: [[String]] - (Optional, default "all") can be one of:
|p2= type: [[String]] - (Optional, default "all") can be one of:
Line 25: Line 24:
* "all" - all objects will be used
* "all" - all objects will be used


|p3= sides: [[Array]] of [[Side|Sides]] - (optional, default all sides) list of sides. Only objects of these sides will be used
|p3= sides: [[Array]] of [[Side|Sides]] - (Optional, default all sides) list of sides. Only objects of these sides will be used


|p4= mods: [[Array]] of [[String]] - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
|p4= mods: [[Array]] of [[String]] - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
Line 33: Line 32:
|p6= classes: [[Array]] of [[String]] - (Optional, default all classes) list of CfgVehicles classes. Only these objects will be used
|p6= classes: [[Array]] of [[String]] - (Optional, default all classes) list of CfgVehicles classes. Only these objects will be used


|exec= spawn |Execution=
|exec= spawn


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>{{codecomment|// All objects}}
|x1= <code>{{cc|All objects}}
[] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x2= <code>{{codecomment|// All characters and vehicles. Capturing delay will be 0.5 seconds}}
|x2= <code>{{cc|All characters and vehicles. Capturing delay will be 0.5 seconds}}
[0.5, "vehicles"] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[0.5, "vehicles"] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x3= <code>{{codecomment|// BLUFOR characters and vehicles}}
|x3= <code>{{cc|BLUFOR characters and vehicles}}
<nowiki>[</nowiki>[[nil]], "vehicles", [<nowiki/>[[west]]]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[<nowiki/>[[nil]], "vehicles", [<nowiki/>[[west]]]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x4= <code>{{codecomment|// Props in Karts DLC}}
|x4= <code>{{cc|Props in Karts DLC}}
<nowiki>[</nowiki>[[nil]], "props", [], ["kart"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[<nowiki/>[[nil]], "props", [], ["kart"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x5= <code>{{codecomment|// All objects in specified addons}}
|x5= <code>{{cc|All objects in specified addons}}
<nowiki>[</nowiki>[[nil]], "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[<nowiki/>[[nil]], "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x6= <code>{{codecomment|// BLUFOR characters and vehicles in Marksmen DLC}}
|x6= <code>{{cc|BLUFOR characters and vehicles in Marksmen DLC}}
<nowiki>[</nowiki>[[nil]], "vehicles", [<nowiki/>[[west]]], ["mark"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[<nowiki/>[[nil]], "vehicles", [<nowiki/>[[west]]], ["mark"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x7= <code>{{codecomment|// Only the B_Soldier_F}}
|x7= <code>{{cc|Only the B_Soldier_F}}
<nowiki>[</nowiki>[[nil]], "all", [], [], [], ["B_Soldier_F"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[<nowiki/>[[nil]], "all", [], [], [], ["B_Soldier_F"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
 
| [[screenshot]], [[Eden_Editor:_Configuring_Asset_Previews|Configuring Asset Previews]]


|seealso= [[screenshot]], [[Eden_Editor:_Configuring_Asset_Previews|Configuring Asset Previews]]
}}
}}
[[Category:Functions|{{uc:exportEditorPreviews}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:exportEditorPreviews}}]]

Revision as of 11:05, 14 June 2021

Hover & click on the images for description

Description

Description:
Export screeenshots of objects for Eden Editor and Community Wiki to <Arma 3 Profile>\Screenshots\EditorPreviews directory.
See Arma 3 assets.

The file is saved into Screenshots folder in the Profile directory. The folder is by default limited to 250 MB to prevent abuse.
To increase the limit, add the following line at the end of the profile file: maxScreenShotFolderSizeMB = 2000; 2000 can be replaced by any value in MB.
Execution:
spawn
Groups:
Diagnostic

Syntax

Syntax:
[duration, type, sides, mods, addons] spawn BIS_fnc_exportEditorPreviews
Parameters:
duration: Number - (Optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
type: String - (Optional, default "all") can be one of:
  • "vehicles" - only characters and vehicles will be used
  • "props" - only props will be used
  • "all" - all objects will be used
sides: Array of Sides - (Optional, default all sides) list of sides. Only objects of these sides will be used
mods: Array of String - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
addons: Array of String - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used
classes: Array of String - (Optional, default all classes) list of CfgVehicles classes. Only these objects will be used
Return Value:
Nothing

Examples

Example 1:
// All objects [] spawn BIS_fnc_exportEditorPreviews;
Example 2:
// All characters and vehicles. Capturing delay will be 0.5 seconds [0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;
Example 3:
// BLUFOR characters and vehicles [nil, "vehicles", [west]] spawn BIS_fnc_exportEditorPreviews;
Example 4:
// Props in Karts DLC [nil, "props", [], ["kart"]] spawn BIS_fnc_exportEditorPreviews;
Example 5:
// All objects in specified addons [nil, "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;
Example 6:
// BLUFOR characters and vehicles in Marksmen DLC [nil, "vehicles", [west], ["mark"]] spawn BIS_fnc_exportEditorPreviews;
Example 7:
// Only the B_Soldier_F [nil, "all", [], [], [], ["B_Soldier_F"]] spawn BIS_fnc_exportEditorPreviews;

Additional Information

See also:
screenshotConfiguring Asset Previews

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note