BIS fnc exportEditorPreviews: Difference between revisions

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m (Text replacement - "<br />" to "<br>")
m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>")
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|x3= <code>{{codecomment|// BLUFOR characters and vehicles}}
|x3= <code>{{codecomment|// BLUFOR characters and vehicles}}
<nowiki>[</nowiki>[[nil]], "vehicles", <nowiki>[</nowiki>[[west]]]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |EXAMPLE3=
<nowiki>[</nowiki>[[nil]], "vehicles", [<nowiki/>[[west]]]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |EXAMPLE3=


|x4= <code>{{codecomment|// Props in Karts DLC}}
|x4= <code>{{codecomment|// Props in Karts DLC}}
Line 49: Line 49:


|x6= <code>{{codecomment|// BLUFOR characters and vehicles in Marksmen DLC}}
|x6= <code>{{codecomment|// BLUFOR characters and vehicles in Marksmen DLC}}
<nowiki>[</nowiki>[[nil]], "vehicles", <nowiki>[</nowiki>[[west]]], ["mark"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |EXAMPLE6=
<nowiki>[</nowiki>[[nil]], "vehicles", [<nowiki/>[[west]]], ["mark"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code> |EXAMPLE6=


|x7= <code>{{codecomment|// Only the B_Soldier_F}}
|x7= <code>{{codecomment|// Only the B_Soldier_F}}

Revision as of 12:00, 19 March 2020

Hover & click on the images for description

Description

Description:
Export screeenshots of objects for Eden Editor and Community Wiki to <Arma 3 Profile>\Screenshots\EditorPreviews directory.
See Arma 3 assets.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[duration, type, sides, mods, addons] spawn BIS_fnc_exportEditorPreviews
Parameters:
duration: Number - (optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
type: String - (Optional, default "all") can be one of:
  • "vehicles" - only characters and vehicles will be used
  • "props" - only props will be used
  • "all" - all objects will be used
sides: Array of Sides - (optional, default all sides) list of sides. Only objects of these sides will be used
mods: Array of String - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
addons: Array of String - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used
classes: Array of String - (Optional, default all classes) list of CfgVehicles classes. Only these objects will be used
Return Value:
Nothing

Examples

Example 1:
// All objects [] spawn BIS_fnc_exportEditorPreviews;
Example 2:
// All characters and vehicles. Capturing delay will be 0.5 seconds [0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;
Example 3:
// BLUFOR characters and vehicles [nil, "vehicles", [west]] spawn BIS_fnc_exportEditorPreviews;
Example 4:
// Props in Karts DLC [nil, "props", [], ["kart"]] spawn BIS_fnc_exportEditorPreviews;
Example 5:
// All objects in specified addons [nil, "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;
Example 6:
// BLUFOR characters and vehicles in Marksmen DLC [nil, "vehicles", [west], ["mark"]] spawn BIS_fnc_exportEditorPreviews;
Example 7:
// Only the B_Soldier_F [nil, "all", [], [], [], ["B_Soldier_F"]] spawn BIS_fnc_exportEditorPreviews;

Additional Information

See also:
screenshotConfiguring Asset Previews

Notes

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Notes

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