BIS fnc fireSupport: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | Mortar/artillery fire support. |DESCRIPTION= | ||
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| [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] |SYNTAX= | |||
|p1= arty: [[Object]] - Artillery unit.|PARAMETER1= | |||
|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name|PARAMETER2= | |||
|p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used)|PARAMETER3= | |||
|p4= radius: [[Number]] - Radius of target area in meters|PARAMETER4= | |||
|p5= rounds: [[Number]] - Number of rounds to be fired|PARAMETER5= | |||
|p6= delay: [[Array]] or [[Number]] - Delay between rounds. | |||
*[[Array]] | |||
* | **1: Min delay | ||
**2: Max delay | |||
*[[Number]] - Precise delay|PARAMETER6= | |||
| | |p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired|PARAMETER7= | ||
| |= | |p8= safezone: [[Number]] - Safezone radius - minimal distance from the target position where shells may be directed at|PARAMETER8= | ||
| | | [[Boolean]] - [[True]] if successful |RETURNVALUE= | ||
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| |= | |x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | ||
|x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | |||
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code> |= | |||
______________ | |||
| [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupportVirtual]] |SEEALSO= | |||
}} | }} | ||
Revision as of 14:30, 7 April 2019
Description
- Description:
- Mortar/artillery fire support.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
- Parameters:
- arty: Object - Artillery unit.
- target: Position or Object or String - Target position, can be object/position 3D or marker name
- mag: String - Magazine (if left empy, first magazine available will be used)
- radius: Number - Radius of target area in meters
- rounds: Number - Number of rounds to be fired
- delay: Array or Number - Delay between rounds.
- conditionEnd: Code - Condition to end bombardment before all rounds are fired
- safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
- Return Value:
- Boolean - True if successful
Examples
- Example 1:
[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;
- Example 2:
[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;
- Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;
Additional Information
Notes
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