BIS fnc fireSupport: Difference between revisions

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| Mortar/artillery fire support. |= Description
| Mortar/artillery fire support. |DESCRIPTION=
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| [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] call [[BIS_fnc_fireSupport]] |= Syntax
| [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] |SYNTAX=


|p1= ary: [[Object]] - Artillery unit.|= Parameter 1
|p1= arty: [[Object]] - Artillery unit.|PARAMETER1=


|p2= pos: [[Position]] or [[Object]] or [[Marker]] - Target position|= Parameter 2
|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name|PARAMETER2=


|p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used)|= Parameter 3
|p3= mag: [[String]] - Magazine (if left empy, first magazine available will be used)|PARAMETER3=


|p4= radius: [[Number]] - Radius of target area in meters|= Parameter 4
|p4= radius: [[Number]] - Radius of target area in meters|PARAMETER4=


|p5= rouds: [[Number]] - Number of rounds to be fired|= Parameter 5
|p5= rounds: [[Number]] - Number of rounds to be fired|PARAMETER5=


|p6= delay: [[Array]] or [[Number]] - Delay between rounds.
|p6= delay: [[Array]] or [[Number]] - Delay between rounds.
*[[Array]]
*[[Array]]
**1: min delay
**1: Min delay
**2: max delay
**2: Max delay
*[[Number]] - Precise delay|= Parameter 6
*[[Number]] - Precise delay|PARAMETER6=




|p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired|= Parameter 7
|p7= conditionEnd: [[Code]] - Condition to end bombardment before all rounds are fired|PARAMETER7=


|p8= safezone: [[Number]] - Safezone radius - minimal distance from the target position where shells may be directed at|= Parameter 8
|p8= safezone: [[Number]] - Safezone radius - minimal distance from the target position where shells may be directed at|PARAMETER8=


| [[Boolean]] - [[True]] if successful |= Return value
| [[Boolean]] - [[True]] if successful |RETURNVALUE=
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|x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |=
|x1= <code>[BIS_Mortar,[3600,3600,0],"",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |=
|x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |=
|x2= <code>[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] [[spawn]] [[BIS_fnc_fireSupport]];</code> |=
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code> |=
|x3= <code>[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupport]];</code> |=
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| [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupportVirtual]]  |= See also
| [[BIS_fnc_fireSupportCluster]], [[BIS_fnc_fire]], [[BIS_fnc_fireSupportVirtual]]  |SEEALSO=
}}
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Revision as of 15:30, 7 April 2019

Hover & click on the images for description

Description

Description:
Mortar/artillery fire support.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
Parameters:
arty: Object - Artillery unit.
target: Position or Object or String - Target position, can be object/position 3D or marker name
mag: String - Magazine (if left empy, first magazine available will be used)
radius: Number - Radius of target area in meters
rounds: Number - Number of rounds to be fired
delay: Array or Number - Delay between rounds.
conditionEnd: Code - Condition to end bombardment before all rounds are fired
safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
Return Value:
Boolean - True if successful

Examples

Example 1:
[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;
Example 2:
[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;
Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;

Additional Information

See also:
BIS_fnc_fireSupportClusterBIS_fnc_fireBIS_fnc_fireSupportVirtual

Notes

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Notes

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