BIS_fnc_genericSentence

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Play generic sentence with probablity set by bis_genericSentenceMode variable (0.5 = 50%, 1 = 100%)
Execution:
call
Groups:
Conversations

Syntax

Syntax:
[class, speaker, delay, canRepeat] call BIS_fnc_genericSentence
Parameters:
class: String - sentence name (from class RadioProtocol_EN_H)
speaker: Object or Code - (Optional) sentence speaker (when code, speaker is it is returned value). Default is 2nd crew member.
delay: Number - (Optional) delay from previous generic sentence: When negative, sentence is played always.
canRepeat: Boolean - (Optional) true to allow repeating same sentence
Return Value:
Boolean - true if sentence was played

Examples

Example 1:
["FeedbackFlightNegativeHeightTooHigh"] call BIS_fnc_genericSentence;
Example 2:
["FeedbackFlightNegativeSpeedTooSlow",nil,5,true] call BIS_fnc_genericSentence;

Additional Information

See also:
Generic Sentences

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note