BIS fnc getIntersectionsUnderCursor: Difference between revisions

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{{Function|Comments=
{{Function|= Comments
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| arma3 |= Game name
| arma3 |Game name=


|1.00|= Game version
|1.00|Game version=
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| <pre>/*
| Returns intersections under cursor. For more information see [[lineIntersectsSurfaces]]. |Description=
Author: Nelson Duarte
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Description:
Returns intersections under cursor


Parameters:
| [begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults] call [[BIS_fnc_getIntersectionsUnderCursor]] |Syntax=
_this:


Returns:
ARRAy of intersections, see https://community.bistudio.com/wiki/lineIntersectsSurfaces
*/
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_getIntersectionsUnderCursor]]; --> |= Syntax
|p1= [begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults, LOD1, LOD2]: [[Array]]| Parameter 1 =
|p1= |= Parameter 1
|p2= begPosASL: [[PositionASL]] - virtual line start | Parameter 2 =
|p3= endPosASL: [[PositionASL]] - virtual line end | Parameter 3 =
|p4= ignoreObj1 (Optional): [[Object]] - first object to ignore or [[objNull]]: Default: [[objNull]]| Parameter 4 =
|p5= ignoreObj2 (Optional): [[Object]] - second object to ignore or [[objNull]]: Default: [[objNull]] | Parameter 5 =
|p6= sortMode (Optional): [[Boolean]] - [[true]]: closest to furthest, [[false]]: furthest to closest. Default: [[true]]  | Parameter 6 =  
|p7= maxResults (Optional): [[Number]] - Max results to return. -1 to return every result. Default: 1| Parameter 7 =  


| |= Return value
|[[Array]] of intersections in format <nowiki>[</nowiki>[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
* intersectPosASL - the actual position where line intersects surface
* [[surfaceNormal]] - a normal to the intersected surface
* intersectObject - the object the surface belongs to (could be proxy object) - [[objNull]] if terrain
* parentObject - the object proxy object belongs to (not always the same as intersect object) - objNull if terrain |= Return value
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|x1= <code></code> |=  
|x1= <code>[ [[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper, [[true]] ] [[call]] [[BIS_fnc_getIntersectionsUnderCursor]];</code> |Example 1=
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| |= See also
| [[lineIntersectsSurfaces]] |See also=
}}


}}


<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 00:59, 7 June 2018

Hover & click on the images for description

Description

Description:
Returns intersections under cursor. For more information see lineIntersectsSurfaces.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults] call BIS_fnc_getIntersectionsUnderCursor
Parameters:
[begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults, LOD1, LOD2]: Array
begPosASL: PositionASL - virtual line start
endPosASL: PositionASL - virtual line end
ignoreObj1 (Optional): Object - first object to ignore or objNull: Default: objNull
ignoreObj2 (Optional): Object - second object to ignore or objNull: Default: objNull
sortMode (Optional): Boolean - true: closest to furthest, false: furthest to closest. Default: true
maxResults (Optional): Number - Max results to return. -1 to return every result. Default: 1
Return Value:
Array of intersections in format [[intersectPosASL, surfaceNormal, intersectObj, parentObject],...] where:
  • intersectPosASL - the actual position where line intersects surface
  • surfaceNormal - a normal to the intersected surface
  • intersectObject - the object the surface belongs to (could be proxy object) - objNull if terrain
  • parentObject - the object proxy object belongs to (not always the same as intersect object) - objNull if terrain

Examples

Example 1:
[ eyePos player, aimPos chopper, player, chopper, true ] call BIS_fnc_getIntersectionsUnderCursor;

Additional Information

See also:
lineIntersectsSurfaces

Notes

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Notes

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