BIS fnc getPitchBank: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
Line 27: Line 27:
|p1= object: [[Object]]
|p1= object: [[Object]]


| [[Array]] of [[Number|Numbers]] - format [pitch, bank]
|r1=[[Array]] of [[Number|Numbers]] - format [pitch, bank]


|x1= <code>_pitchBank = [[vehicle]] [[player]] [[call]] [[BIS_fnc_getPitchBank]];</code>
|x1= <code>_pitchBank = [[vehicle]] [[player]] [[call]] [[BIS_fnc_getPitchBank]];</code>

Revision as of 21:24, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Array of Numbers - format [pitch, bank]

Examples

Example 1:
_pitchBank = vehicle player call BIS_fnc_getPitchBank;

Additional Information

See also:
BIS_fnc_setPitchBankvectorDirvectorUpsetVectorDirAndUp

Notes

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