BIS fnc getPitchBank: Difference between revisions

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{{Feature|important|The '''bank''' returned by this command is not fully accurate, it can be off by up to 5% or so (depending on pitch) due to an unknown bug.}}
{{Feature|important|The '''bank''' returned by this command is not fully accurate, it can be off by up to 5% or so (depending on pitch) due to an unknown bug.}}


|s1= object call [[BIS_fnc_getPitchBank]]
|s1= object call [[BIS_fnc_getPitchBank]]


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 16:30, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns the pitch and bank of an object, in degrees. Yaw can be found using the getDir command.
Pitch is 0 when the object is level; 90 when pointing straight up; and -90 when pointing straight down.
Bank is 0 when level; 90 when the object is rolled to the right, -90 when rolled to the left, and 180 when rolled upside down.
The bank returned by this command is not fully accurate, it can be off by up to 5% or so (depending on pitch) due to an unknown bug.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_getPitchBank
Parameters:
object: Object
Return Value:
Array of Numbers - format [pitch, bank]

Examples

Example 1:
_pitchBank = vehicle player call BIS_fnc_getPitchBank;

Additional Information

See also:
BIS_fnc_setPitchBankvectorDirvectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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