BIS fnc getUnitInsignia: Difference between revisions
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| | | Get a unit's uniform insignia placed with [[BIS_fnc_setUnitInsignia]] |DESCRIPTION= | ||
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| | | [ object ] call BIS_fnc_getUnitInsignia; |SYNTAX= | ||
|p1= |= | |p1= '''Target:''': [[Object]] - Object to return insignia from. |= | ||
| |= | | [[String]] - Path to texture |RETURNVALUE= | ||
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|x1= <code></code> |= | |x1= <code>_texture = [ [[player]] ] [[call]] [[BIS_fnc_getUnitInsignia]]</code> |= | ||
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| [[BIS_fnc_setUnitInsignia]] |= | | [[BIS_fnc_setUnitInsignia]], [[Arma 3 Unit Insignia]] |SEEALSO= | ||
}} | }} |
Revision as of 12:28, 7 April 2019
Description
- Description:
- Get a unit's uniform insignia placed with BIS_fnc_setUnitInsignia
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [ object ] call BIS_fnc_getUnitInsignia;
- Parameters:
- Target:: Object - Object to return insignia from.
- Return Value:
- String - Path to texture
Examples
- Example 1:
_texture = [ player ] call BIS_fnc_getUnitInsignia
Additional Information
Notes
-
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