BIS fnc guiMessage: Difference between revisions

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(Added infos about Arma 3 implementation)
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| Send function for remote execution (and executes locally if conditions are met) . |= Description
| Shows customized native message box to user |= Description
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| [message, (header, position, isCancel, parent, pause)] spawn BIS_fnc_guiMessage; |= Syntax
| [message, (header, position, isCancel, parent, pause)] call BIS_fnc_guiMessage; |= Syntax
 
|p1= [[File:TKOH_version.gif|bottom|link=]] <span style="vertical-align:top">'''Take On Helicopters'''</span>
|p1= '''message''':
|p2= '''message''':
<br />[[String]] - message
<br />[[String]] - message
<br />[[Structured Text]] - message
<br />[[Structured Text]] - message
Line 18: Line 18:
<br />
<br />
<br />When variable '''BIS_fnc_guiMessage_cursel''' is defined and is [[Number]], item with index equal to the variable will be selected by default. |=
<br />When variable '''BIS_fnc_guiMessage_cursel''' is defined and is [[Number]], item with index equal to the variable will be selected by default. |=
|p2= '''header''' (Optional): [[String]] or [[Structured Text]] - header |=
|p3= '''header''' (Optional): [[String]] or [[Structured Text]] - header |=
|p3= '''position''' (Optional): [[Array]] - position in format [x,y,w,h] |=
|p4= '''position''' (Optional): [[Array]] - position in format [x,y,w,h] |=
|p4= '''isCancel''' (Optional): [[Boolean]] or [[Array]] - true to display cancel button or array with button texts [okText,cancelText] |=
|p5= '''isCancel''' (Optional): [[Boolean]] or [[Array]] - true to display cancel button or array with button texts [okText,cancelText] |=
|p5= '''parent''' (Optional): [[Display]] - parent display |=
|p6= '''parent''' (Optional): [[Display]] - parent display |=
|p6= '''pause''' (Optional): [[Boolean]] - true to pause simulation when message window is open |=
|p7= '''pause''' (Optional): [[Boolean]] - true to pause simulation when message window is open |=


| [[Array]] - [endState, (lbId)]
| [[Array]] - [endState, (lbId)]
* endState: [[Boolean]] - [[true]] when clicked OK button, [[false]] when escaped or clicked on Cancel button
* endState: [[Boolean]] - [[true]] when clicked OK button, [[false]] when escaped or clicked on Cancel button
* lbId: [[Number]] - selected listbox item (when listbox was used)
* lbId: [[Number]] - selected listbox item (when listbox was used)
Returned only after message windows was closed.|= Return value
Returned only after message box was closed.|= Return value
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|s2= [message, (header, okButton, cancelButton, parent, useParentBox, pause)] call BIS_fnc_guiMessage; |= Alternative Syntax
|p21= [[File:arma3_release_version.gif|link=]] <span style="vertical-align:top">'''Arma 3'''</span>
|p22= '''message''':
<br />[[String]] - message
<br />[[Structured Text]] - message
<br />[[Array]] - listbox, every item is defined as [[String]] (enabled) or [[String]] in [[Array]] (disabled)
<br />
<br />When variable '''BIS_fnc_guiMessage_cursel''' is defined and is [[Number]], item with index equal to the variable will be selected by default. |=
|p23= '''header''' (Optional): [[String]] or [[Structured Text]] - header |=
|p24= '''okButton''' (Optional):
<br />[[Boolean]] - enable/disable "OK" button (default: true)
<br />[[String]] - custom text for "OK" button |=
|p25= '''cancelButton''' (Optional):
<br />[[Boolean]] - enable/disable "Cancel" button (default: false)
<br />[[String]] - custom text for "Cancel" button |=
|p26= '''parent''' (Optional): [[Display]] - parent display |=
|p27= '''useParentBox''' (Optional): [[Boolean]] - try to use control inherited from "RscMessageBox" in parent instead of creating a new one (default: false) |=
|p28= '''pause''' (Optional): [[Boolean]] - pause simulation when message box is open (default: true) |=
 
|r2= [[Boolean]] - true if "OK" button was pressed, otherwise false
<br />Returned only after message windows was closed.|= Return value
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|x3= <code>[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage;</code>|=
|x3= <code>[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage;</code>|=
|x4= <code>_result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Arma 3</code>|=


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|exec= spawn |=
|exec= call |=


| |= See also
| |= See also
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[[Category:Take_On_Helicopters:_Functions|guiMessage]]
[[Category:Take_On_Helicopters:_Functions|guiMessage]]
[[Category:Arma_3:_Functions|guiMessage]]
[[Category:Function Group: GUI|guiMessage]]
[[Category:Function Group: GUI|guiMessage]]

Revision as of 06:14, 23 June 2014

Hover & click on the images for description

Description

Description:
Shows customized native message box to user
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[message, (header, position, isCancel, parent, pause)] call BIS_fnc_guiMessage;
Parameters:
TKOH version.gif Take On Helicopters
message:
String - message
Structured Text - message
Array - listbox, every item is defined as String (enabled) or String in Array (disabled)

When variable BIS_fnc_guiMessage_cursel is defined and is Number, item with index equal to the variable will be selected by default.
header (Optional): String or Structured Text - header
position (Optional): Array - position in format [x,y,w,h]
isCancel (Optional): Boolean or Array - true to display cancel button or array with button texts [okText,cancelText]
parent (Optional): Display - parent display
pause (Optional): Boolean - true to pause simulation when message window is open
Return Value:
Array - [endState, (lbId)]
  • endState: Boolean - true when clicked OK button, false when escaped or clicked on Cancel button
  • lbId: Number - selected listbox item (when listbox was used)
Returned only after message box was closed.

Alternative Syntax

Syntax:
[message, (header, okButton, cancelButton, parent, useParentBox, pause)] call BIS_fnc_guiMessage;
Parameters:
arma3 release version.gif Arma 3
message:
String - message
Structured Text - message
Array - listbox, every item is defined as String (enabled) or String in Array (disabled)

When variable BIS_fnc_guiMessage_cursel is defined and is Number, item with index equal to the variable will be selected by default.
header (Optional): String or Structured Text - header
okButton (Optional):
Boolean - enable/disable "OK" button (default: true)
String - custom text for "OK" button
cancelButton (Optional):
Boolean - enable/disable "Cancel" button (default: false)
String - custom text for "Cancel" button
parent (Optional): Display - parent display
useParentBox (Optional): Boolean - try to use control inherited from "RscMessageBox" in parent instead of creating a new one (default: false)
pause (Optional): Boolean - pause simulation when message box is open (default: true)
Return Value:
Boolean - true if "OK" button was pressed, otherwise false
Returned only after message windows was closed.

Examples

Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
Example 2:
["Message","Header",nil,true] spawn BIS_fnc_guiMessage; Result:
TakeOn BIS fnc guiMessage.jpg
Example 3:
[["Enabled Item",["Disabled Item"]],"Header"] spawn BIS_fnc_guiMessage;
Example 4:
_result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Arma 3

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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