BIS fnc helicopterDamage: Difference between revisions
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{{RV|type=function | |||
|game1= tkoh | |||
|version1= 1.00 | |||
| | |game2= arma3 | ||
|version2= 0.50 | |||
| | |gr1= Helicopters | ||
| < | |descr= Handling EH-based helicopter damage, event handler in question being [[Arma_3:_Event_Handlers#Dammaged|Da''mm''aged]]{{sic}}. | ||
<syntaxhighlight lang="cpp">params ["_helicopter", "_selection", "_damage"];</syntaxhighlight> | |||
Executed script is: | |||
<code>helicopter [[execVM]] '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code> | |||
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''': | |||
<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code> | |||
|s1= [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]] | |||
|p1= helicopter: [[Object]] | |||
|p2= selection: [[String]] - name of the helicopter selection receiving damage. Must be "main rotor" | |||
|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' > 0.999 | |||
| | |r1= [[Boolean]] - [[true]] when done | ||
|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> | |||
|x1= <code></code> | |||
|seealso= | |||
}} | }} | ||
Revision as of 23:49, 13 June 2021
Description
- Description:
- Handling EH-based helicopter damage, event handler in question being Dammagedsic.
params ["_helicopter", "_selection", "_damage"];
Executed script is:
helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf";
helicopter rotor status can be found via variable HSim_mainRotorDestroyed:_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
- Execution:
- call
- Groups:
- Helicopters
Syntax
- Syntax:
- [helicopter, selection, damage] call BIS_fnc_helicopterDamage
- Parameters:
- helicopter: Object
- selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
- damage: Number - selection's damage. Will only trigger effects if damage > 0.999
- Return Value:
- Boolean - true when done
Examples
- Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];
Additional Information
- See also:
- See also needed
Notes
-
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