BIS fnc helicopterDamage: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| tkoh |Game name=
|game1= tkoh
|version1= 1.00


|1.00|Game version=
|game2= arma3
|version2= 0.50


|gr1 = Helicopters |GROUP1=
|gr1= Helicopters
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| Handling EH-based helicopter damage, event handler in question being [[Arma_3:_Event_Handlers#Dammaged|Da''mm''aged]]{{sic}}.  
|descr= Handling EH-based helicopter damage, event handler in question being {{sic|[[Arma 3: Event Handlers#Dammaged|Da''mm''aged]]}}.
<syntaxhighlight lang="cpp">params ["_helicopter", "_selection", "_damage"];</syntaxhighlight>
 
{{Feature|informative|
Executed script is:
Executed script is:
<code>helicopter [[execVM]] '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code>
<sqf>helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf";</sqf>
 
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code> |Description=
<sqf>_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];</sqf>
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}}


| [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]] |Syntax=
|s1= [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]]


|p1= helicopter: [[Object]] |Parameter 1=
|p1= helicopter: [[Object]]


|p2= selection: [[String]] - name of the helicopter selection receiving damage. Must be "main rotor" |Parameter 2=
|p2= selection: [[String]] - name of the helicopter selection receiving damage. Must be "main rotor"


|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' &gt; 0.999 |Parameter 3=
|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' &gt; 0.999


| [[Boolean]] - [[true]] when done |Return value=
|r1= [[Boolean]] - [[true]] when done
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|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> |Example 1=
|x1= <sqf>myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];</sqf>
____________________________________________________________________________________________


| |See also=
|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:helicopterDamage}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:helicopterDamage}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:helicopterDamage}}]]

Latest revision as of 12:21, 13 July 2022

Hover & click on the images for description

Description

Description:
Handling EH-based helicopter damage, event handler in question being Dammagedsic.
Executed script is:

helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf";

helicopter rotor status can be found via variable HSim_mainRotorDestroyed:

_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
Execution:
call
Groups:
Helicopters

Syntax

Syntax:
[helicopter, selection, damage] call BIS_fnc_helicopterDamage
Parameters:
helicopter: Object
selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
damage: Number - selection's damage. Will only trigger effects if damage > 0.999
Return Value:
Boolean - true when done

Examples

Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note