Difference between revisions of "BIS fnc helicopterDamage"

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m (Some wiki formatting)
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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<syntaxhighlight lang="cpp">params ["_helicopter", "_selection", "_damage"];</syntaxhighlight>
 
<syntaxhighlight lang="cpp">params ["_helicopter", "_selection", "_damage"];</syntaxhighlight>
 
Executed script is:
 
Executed script is:
<code>helicopter [[execVM]] '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code>
+
<code>helicopter execVM '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code>
 
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
 
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code>
+
<code>_isRotorDestroyed {{=}} helicopter getVariable ["HSim_mainRotorDestroyed", [[false]]];</code>
  
 
|s1= [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]]
 
|s1= [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]]
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|r1= [[Boolean]] - [[true]] when done
 
|r1= [[Boolean]] - [[true]] when done
  
|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code>
+
|x1= <code>myHelicopter addEventHandler ["Dammaged", { [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code>
  
 
|seealso=
 
|seealso=
 
}}
 
}}

Revision as of 22:36, 12 July 2022

Hover & click on the images for description

Description

Description:
Handling EH-based helicopter damage, event handler in question being Dammagedsic.
params ["_helicopter", "_selection", "_damage"];

Executed script is: helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf"; helicopter rotor status can be found via variable HSim_mainRotorDestroyed:

_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
Execution:
call
Groups:
Helicopters

Syntax

Syntax:
[helicopter, selection, damage] call BIS_fnc_helicopterDamage
Parameters:
helicopter: Object
selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
damage: Number - selection's damage. Will only trigger effects if damage > 0.999
Return Value:
Boolean - true when done

Examples

Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];

Additional Information

See also:
See also needed

Notes

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