BIS fnc helicopterDamage: Difference between revisions

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{{Function|Comments=
{{Function|= Comments
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| tkoh |= Game name
| tkoh |Game name=


|1.00|= Game version
|1.00|Game version=
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| <pre>/*
| Handling EH-based helicopter damage, event handler in question being [[Arma_3:_Event_Handlers#Dammaged|Da''mm''aged]]{{sic}}.
 
<syntaxhighlight lang="cpp">params ["_helicopter", "_selection", "_damage"];</syntaxhighlight>
Description:
Executed script is:
Handling EH-based helicopter damage
<code>helicopter [[execVM]] '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code>
 
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''':
Parameter(s):
<code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code> |Description=
_this: EH arguments (Array)
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Returns:
| [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]] |Syntax=
Bool
*/


//TODO: use new EH which returns actualt hitpoint names?
|p1= helicopter: [[Object]] |Parameter 1=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_helicopterDamage]]; --> |= Syntax
|p2= selection: [[String]] - name of the helicopter selection receiving damage. Must be "main rotor" |Parameter 2=


|p1= |= Parameter 1
|p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' &gt; 0.999 |Parameter 3=


| |= Return value
| [[Boolean]] - [[true]] when done |Return value=
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|x1= <code></code> |=  
|x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> |Example 1=
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| |= See also
| |See also=
 
}}
}}



Revision as of 13:10, 28 May 2018

Hover & click on the images for description

Description

Description:
Handling EH-based helicopter damage, event handler in question being Dammagedsic.
params ["_helicopter", "_selection", "_damage"];

Executed script is: helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf"; helicopter rotor status can be found via variable HSim_mainRotorDestroyed:

_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[helicopter, selection, damage] call BIS_fnc_helicopterDamage
Parameters:
helicopter: Object
selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
damage: Number - selection's damage. Will only trigger effects if damage > 0.999
Return Value:
Boolean - true when done

Examples

Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

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