Difference between revisions of "BIS fnc helicopterDamage"
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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− | {{Function | + | {{Function |
− | | tkoh | + | | tkoh |
− | |1.00 | + | |1.00 |
− | |gr1 = Helicopters | + | |gr1 = Helicopters |
| Handling EH-based helicopter damage, event handler in question being [[Arma_3:_Event_Handlers#Dammaged|Da''mm''aged]]{{sic}}. | | Handling EH-based helicopter damage, event handler in question being [[Arma_3:_Event_Handlers#Dammaged|Da''mm''aged]]{{sic}}. | ||
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<code>helicopter [[execVM]] '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code> | <code>helicopter [[execVM]] '''"hsim\air_h\data\scripts\main_rotor_destruction.sqf"''';</code> | ||
helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''': | helicopter rotor status can be found ''via'' variable '''HSim_mainRotorDestroyed''': | ||
− | <code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code> | + | <code>_isRotorDestroyed {{=}} helicopter [[getVariable]] ["HSim_mainRotorDestroyed", [[false]]];</code> |
− | | [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]] | + | | [helicopter, selection, damage] call [[BIS_fnc_helicopterDamage]] |
− | |p1= helicopter: [[Object]] | + | |p1= helicopter: [[Object]] |
− | |p2= selection: [[String]] - name of the helicopter selection receiving damage. Must be "main rotor" | + | |p2= selection: [[String]] - name of the helicopter selection receiving damage. Must be "main rotor" |
− | |p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' > 0.999 | + | |p3= damage: [[Number]] - ''selection'''s damage. Will only trigger effects if ''damage'' > 0.999 |
− | | [[Boolean]] - [[true]] when done | + | | [[Boolean]] - [[true]] when done |
− | |x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> | + | |x1= <code>myHelicopter [[addEventHandler]] ["Dammaged", { [[_this]] [[call]] [[BIS_fnc_helicopterDamage]]; }];</code> |
− | | | + | | |
}} | }} | ||
Revision as of 00:10, 18 January 2021
Description
- Description:
- Handling EH-based helicopter damage, event handler in question being Dammagedsic.
params ["_helicopter", "_selection", "_damage"];
Executed script is:
helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf";
helicopter rotor status can be found via variable HSim_mainRotorDestroyed:_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];
- Execution:
- call
- Groups:
- Helicopters
Syntax
- Syntax:
- [helicopter, selection, damage] call BIS_fnc_helicopterDamage
- Parameters:
- helicopter: Object
- selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
- damage: Number - selection's damage. Will only trigger effects if damage > 0.999
- Return Value:
- Boolean - true when done
Examples
- Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];
Additional Information
- See also:
- See also needed
Notes
-
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