BIS fnc initSliderValue: Difference between revisions

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m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.58


| arma3 |= Game name
|gr1= Eden Editor


|1.58|= Game version
|descr= Initialises a slider attribute control within the [[:Category:Eden Editor|Eden Editor]]. Can also be used outside of [[:Category:Eden Editor|Eden Editor]]. {{Feature|informative| The slider and the edit control have to share the same controls group!}}
____________________________________________________________________________________________


| Iniitialises a slider attribute control within the Eden Editor. See [https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Configuration_2 Eden Editor Attribute Configuration] |= Description
|s1= [ctrlSlider, ctrlEdit, unit, default] call [[BIS_fnc_initSliderValue]]
____________________________________________________________________________________________


| [Slider, Edit box, Measurement unit, Default value] [[call]] [[BIS_fnc_initSliderValue]];
|p1= ctrlSlider: [[Control]] - slider control, usually the first control within the controls group
|p2= ctrlEdit: [[Control]] - edit Box, usually the second control within the controls group
|p3= unit: [[String]] - measurement unit added behind the number within the edit box ("%" by default)
|p4= default: [[Number]] - when present, only the value is set, functionality is not initialized


|p1= Slider [[Control]] - Slider control, usually the first control within the controls group |= Parameter 1
|r1= [[Nothing]]
|p2= Edit box [[Control]] - Edit Box, usually the second control within the controls group |= Parameter 2
|p3= Measurement unit [[String]] - Measurement unit added behind the number within the edit box ("%" by default) |= Parameter 3
|p4= Default Value [[Number]] - When present, only the value is set, functionality is not initialized |= Parameter 4


| [[Nothing]] |= Return value
|x1= <sqf>[_this controlsGroupCtrl 100, _this controlsGroupCtrl 101, "m", 50] call BIS_fnc_initSliderValue;</sqf>
____________________________________________________________________________________________


|x1= <code>_this [[controlsGroupCtrl]] 100,_this [[controlsGroupCtrl]] 101,'m',50] [[call]] [[BIS_fnc_initSliderValue]];</code> |= Example 1
|x2= <sqf>// Execute in Eden Editor to preview the functionality
____________________________________________________________________________________________
if !(is3DEN) exitWith {};


||= See also
private _display = findDisplay 313;
private _GRID_H = pixelGrid * pixelH * 0.5;
private _GRID_W = pixelGrid * pixelW * 0.5;


}}
// Function only works if slider and edit control share the same group
private _ctrlGroup = _display ctrlCreate ["ctrlControlsGroupNoScrollbars", -100];
_ctrlGroup ctrlSetPosition [0, 0, 101 * _GRID_W, 5 * _GRID_H];
 
// Setup the slider
private _ctrlSlider = _display ctrlCreate ["ctrlXSliderH", -101, _ctrlGroup];
_ctrlSlider ctrlSetPosition [0, 0, 50 * _GRID_W, 5 * _GRID_H];
_ctrlSlider sliderSetRange [100, 2000];
 
// Setup the edit control
private _ctrlEdit = _display ctrlCreate ["ctrlEdit", -102, _ctrlGroup];
_ctrlEdit ctrlSetPosition [51 * _GRID_W, 0, 25 * _GRID_W, 5 * _GRID_H];
 
_ctrlSlider ctrlCommit 0;
_ctrlEdit ctrlCommit 0;
_ctrlGroup ctrlCommit 0;


<h3 style="display:none">Notes</h3>
// Set default value
<dl class="command_description">
[_ctrlSlider, _ctrlEdit, "m", 200] call BIS_fnc_initSliderValue;
<!-- Note Section BEGIN -->


<!-- Note Section END -->
// Added eventhandlers to controls
</dl>
[_ctrlSlider, _ctrlEdit, "m"] call BIS_fnc_initSliderValue;</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[Eden Editor: Configuring Attributes]]
[[Category:Function Group: Ambient|{{uc:ambientAnimCombat}}]]
}}
[[Category:Functions|{{uc:ambientAnimCombat}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:ambientAnimCombat}}]]

Latest revision as of 01:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Initialises a slider attribute control within the Eden Editor. Can also be used outside of Eden Editor.
The slider and the edit control have to share the same controls group!
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[ctrlSlider, ctrlEdit, unit, default] call BIS_fnc_initSliderValue
Parameters:
ctrlSlider: Control - slider control, usually the first control within the controls group
ctrlEdit: Control - edit Box, usually the second control within the controls group
unit: String - measurement unit added behind the number within the edit box ("%" by default)
default: Number - when present, only the value is set, functionality is not initialized
Return Value:
Nothing

Examples

Example 1:
[_this controlsGroupCtrl 100, _this controlsGroupCtrl 101, "m", 50] call BIS_fnc_initSliderValue;
Example 2:
// Execute in Eden Editor to preview the functionality if !(is3DEN) exitWith {}; private _display = findDisplay 313; private _GRID_H = pixelGrid * pixelH * 0.5; private _GRID_W = pixelGrid * pixelW * 0.5; // Function only works if slider and edit control share the same group private _ctrlGroup = _display ctrlCreate ["ctrlControlsGroupNoScrollbars", -100]; _ctrlGroup ctrlSetPosition [0, 0, 101 * _GRID_W, 5 * _GRID_H]; // Setup the slider private _ctrlSlider = _display ctrlCreate ["ctrlXSliderH", -101, _ctrlGroup]; _ctrlSlider ctrlSetPosition [0, 0, 50 * _GRID_W, 5 * _GRID_H]; _ctrlSlider sliderSetRange [100, 2000]; // Setup the edit control private _ctrlEdit = _display ctrlCreate ["ctrlEdit", -102, _ctrlGroup]; _ctrlEdit ctrlSetPosition [51 * _GRID_W, 0, 25 * _GRID_W, 5 * _GRID_H]; _ctrlSlider ctrlCommit 0; _ctrlEdit ctrlCommit 0; _ctrlGroup ctrlCommit 0; // Set default value [_ctrlSlider, _ctrlEdit, "m", 200] call BIS_fnc_initSliderValue; // Added eventhandlers to controls [_ctrlSlider, _ctrlEdit, "m"] call BIS_fnc_initSliderValue;

Additional Information

See also:
Eden Editor: Configuring Attributes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note