BIS fnc interpolate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
Line 20: Line 20:
|r1= [[Number]] - The interpolated value
|r1= [[Number]] - The interpolated value


|x1= <code>_value = [4,8,0.2,0.1] [[call]] [[BIS_fnc_interpolate]];</code>
|x1= <code>[[private]] _value = [4,8,0.2,0.1] [[call]] [[BIS_fnc_interpolate]];</code>


|seealso= [[BIS_fnc_interpolateConstant]] [[BIS_fnc_interpolateVector]] [[BIS_fnc_interpolateVectorConstant]]
|seealso= [[BIS_fnc_interpolateConstant]] [[BIS_fnc_interpolateVector]] [[BIS_fnc_interpolateVectorConstant]]
}}
}}

Revision as of 13:06, 6 May 2022

Hover & click on the images for description

Description

Description:
Interpolates scalar to target, starts fast, eases out
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[currentValue, targetValue, delta, interpSpeed] call BIS_fnc_interpolate
Parameters:
currentValue: Number - The current value
targetValue: Number - The target value
delta: Number - (Optional, default 0) The delta time
interpSpeed: Number - (Optional, default 0) The interpolation speed
Return Value:
Number - The interpolated value

Examples

Example 1:
private _value = [4,8,0.2,0.1] call BIS_fnc_interpolate;

Additional Information

See also:
BIS_fnc_interpolateConstant BIS_fnc_interpolateVector BIS_fnc_interpolateVectorConstant

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note