BIS_fnc_interpolateConstant

From Bohemia Interactive Community
Revision as of 00:12, 18 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Interpolates scalar to target linearly.
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[currentValue, targetValue, delta, interpSpeed] call BIS_fnc_interpolateConstant
Parameters:
currentValue: Number - The current value
targetValue: Number - The target value
delta: Number - (Optional, default 0) The delta time
interpSpeed: Number - (Optional, default 0) The interpolation speed
Return Value:
Number - The interpolated value

Examples

Example 1:
_value = [4,8,0.2,0.1] call BIS_fnc_interpolateConstant;

Additional Information

See also:
BIS_fnc_interpolate BIS_fnc_interpolateVector BIS_fnc_interpolateVectorConstant

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note