BIS fnc invSlots: Difference between revisions

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{{Function|Comments=
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| arma2 |Game name=


{{Function|= Comments
|1.00|Game version=
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| arma2 |= Game name
|Returns config inventory slots of given unit (total numbers of available slots in array).|Description=
 
|1.00|= Game version
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| <pre>
| [object] call [[BIS_fnc_invSlots]] |Syntax=
/*
File: fn_invSlots.sqf


Description:
|p1=object: [[Object]] |Parameter 1=
Returns config inventory slots of given unit (total numbers of available slots in array).
Parameter(s):
1: <object> unit
Returns:
<array> array with total available slots of all types that are given by config
Function:
input: [player] call BIS_fnc_invSlotsEmpty;
partial result - from config (class "USMC_rifleman"): weaponSlots = "1  +  4  + 12*  256  + 2* 4096  +  2  + 8* 16  + 12*131072"
output: [1,1,1,8,12,2,0,12]
  - means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory


*/
| [[Array]] - Array with total available slots of all types that are given by config|Return value=


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_invSlots]]; --> |= Syntax
|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invSlots]];//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</code>|Example 1=
 
|p1= |= Parameter 1


| |= Return value
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|x1= <code></code> |=  
| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]] |See also=
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}}
 
| |= See also


}}


<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 00:49, 28 June 2018

Hover & click on the images for description

Description

Description:
Returns config inventory slots of given unit (total numbers of available slots in array).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object] call BIS_fnc_invSlots
Parameters:
object: Object
Return Value:
Array - Array with total available slots of all types that are given by config

Examples

Example 1:
[ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd

Notes

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Only post proven facts here! Add Note


Notes

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