BIS_fnc_keyHold

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Allows for hold button interactions. Hold action is started by pressing Space.
Execution:
spawn
Groups:
Interaction

Syntax

Syntax:
[description, duration, condition, arguments, loaded] spawn BIS_fnc_keyHold
Parameters:
description: String - description of the performed action, displayed inside the progress bar.
duration: Number - (Optional, default 2) action duration
condition: Code or String - (Optional, default { true }) condition that must be met for the action to display
arguments: Array - (Optional, default []) arguments passed to the condition
loaded: Boolean - (Optional, default false) defines if function is already loaded. This is handled by the function
Return Value:

Examples

Example 1:
["Hold that key!", 2, { alive player }] spawn BIS_fnc_keyHold;
Example 2:
Function can be called in scheduled environment to return values and be used for further code execution.
0 spawn { private _success = ["Hold that key!", 2, { alive player }] call BIS_fnc_keyHold; if (_success) then { hint "Function executed" } else { hint "Function interrupted" }; };

Additional Information

See also:
BIS_fnc_holdActionAdd BIS_fnc_holdKey

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note