BIS_fnc_moduleFDFadeMarker

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Revision as of 11:00, 3 July 2018 by R3vo (talk | contribs) (fixed example and execution method)
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Description

Description:
Gradually change the alpha of the given marker.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
Example 2:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; };Creates a pulsating marker

Additional Information

See also:
markerAlphasetMarkerAlpha

Notes

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Notes

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