BIS fnc moveToRespawnPosition: Difference between revisions

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| arma3 |= Game name
| arma3 |= Game name
 
|arg= local |= Arguments in MP
|1.00|= Game version
|1.00|= Game version
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| <pre>/*
| Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]] |DESCRIPTION=
 
Description:
Move a unit to the respawn position.
 
Parameter(s):
0: OBJECT
1:
STRING - move to marker position
OBJECT - move inside a vehicle (when seats are empty and not locked) or around it
ARRAY - move to precise [X,Y,Z] position
 
Returns:
BOOL
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_moveToRespawnPosition]]; --> |= Syntax
| [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] |SYNTAX=


|p1= |= Parameter 1
|p1= unit: [[Object]] - unit to move |PARAMETER1=
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]]
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
* [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0]|PARAMETER1=
|p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed:
* [[true]] (Default) - Moved unit and/or object to which unit is moved can be dead
* [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive |PARAMETER1=


| |= Return value
| [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed|RETURNVALUE=
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|x1= <code></code> |=  
|x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code> |=  
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| |= See also
| |SEEALSO=


}}
}}

Revision as of 15:32, 7 April 2019


Hover & click on the images for description

Description

Description:
Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
Parameters:
unit: Object - unit to move
position: Object, Group, String or Array
  • Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
  • String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
  • Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
canBeDead (Optional): Boolean - Whether or not dead are allowed:
  • true (Default) - Moved unit and/or object to which unit is moved can be dead
  • false - Both moved unit and vehicle or unit at position (if any) must be alive
Return Value:
Boolean - true: move succeeded, false: move failed

Examples

Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;

Additional Information

See also:
See also needed

Notes

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Notes

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