BIS fnc moveToRespawnPosition: Difference between revisions
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|arg= local |= Arguments in MP | |||
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| | | Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]] |DESCRIPTION= | ||
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| | | [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] |SYNTAX= | ||
|p1= |= | |p1= unit: [[Object]] - unit to move |PARAMETER1= | ||
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]] | |||
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat | |||
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction | |||
* [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0]|PARAMETER1= | |||
|p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed: | |||
* [[true]] (Default) - Moved unit and/or object to which unit is moved can be dead | |||
* [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive |PARAMETER1= | |||
| |= | | [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed|RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= | | |SEEALSO= | ||
}} | }} |
Revision as of 15:32, 7 April 2019
Description
- Description:
- Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
- Parameters:
- unit: Object - unit to move
- position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
- String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
- Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
- canBeDead (Optional): Boolean - Whether or not dead are allowed:
- Return Value:
- Boolean - true: move succeeded, false: move failed
Examples
- Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;
Additional Information
- See also:
- See also needed
Notes
-
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