Difference between revisions of "BIS fnc moveToRespawnPosition"

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m (template:command argument fix)
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| Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]] |= Description
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| Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]] |DESCRIPTION=
 
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| [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] |= Syntax
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| [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] |SYNTAX=
  
|p1= unit: [[Object]] - unit to move |= Parameter 1
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|p1= unit: [[Object]] - unit to move |PARAMETER1=
 
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]]
 
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]]
 
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
 
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
 
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
 
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
* [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0]|= Parameter 1
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* [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0]|PARAMETER1=
 
|p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed:
 
|p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed:
 
* [[true]] (Default) - Moved unit and/or object to which unit is moved can be dead
 
* [[true]] (Default) - Moved unit and/or object to which unit is moved can be dead
* [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive |= Parameter 1
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* [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive |PARAMETER1=
  
| [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed|= Return value
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| [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed|RETURNVALUE=
 
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| |= See also
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| |SEEALSO=
  
 
}}
 
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Revision as of 15:32, 7 April 2019

Introduced with Arma 3 version 1.00
  Arguments of this scripting function have to be local to the client the function is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local

Syntax

Syntax:
[unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
Parameters:
unit: Object - unit to move
position: Object, Group, String or Array
  • Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
  • String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
  • Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
canBeDead (Optional): Boolean - Whether or not dead are allowed:
  • true (Default) - Moved unit and/or object to which unit is moved can be dead
  • false - Both moved unit and vehicle or unit at position (if any) must be alive
Return Value:
Boolean - true: move succeeded, false: move failed

Examples

Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;

Additional Information

Execution:
call
Multiplayer:
-
See also:
See also needed

Notes

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Notes

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