BIS fnc music: Difference between revisions

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| Randomly play provided tracks defined in [[Description.ext#CfgMusic|CfgMusic]] and does a 3 seconds [[fadeMusic|fade out]]. This function takes [[accTime]] into account. See also [[BIS_fnc_jukebox]]. |= Description
| Randomly play provided tracks defined in [[Description.ext#CfgMusic|CfgMusic]] and does a 3 seconds [[fadeMusic|fade out]]. This function takes [[accTime]] into account. See also [[BIS_fnc_jukebox]]. |DESCRIPTION=
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| [tracklist, delay] call [[BIS_fnc_music]] |= Syntax
| [tracklist, delay] call [[BIS_fnc_music]] |SYNTAX=


|p1= tracklist: [[Array]] of [[String|Strings]] - (Optional, default all game musics) a list of [[Description.ext#CfgMusic|CfgMusic]] classes |= Parameter 1
|p1= tracklist: [[Array]] of [[String|Strings]] - (Optional, default all game musics) a list of [[Description.ext#CfgMusic|CfgMusic]] classes |PARAMETER1=


|p2= delay: [[Number]] - (Optional, default 3) delay in seconds between tracks |= Parameter 2
|p2= delay: [[Number]] - (Optional, default 3) delay in seconds between tracks |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code> |= Example 1
|x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code> |EXAMPLE1=


|x2= <code>[] [[call]] [[BIS_fnc_music]]; {{codecomment|// will play all game tracks}}</code> |= Example 2
|x2= <code>[] [[call]] [[BIS_fnc_music]]; {{codecomment|// will play all game tracks}}</code> |EXAMPLE2=
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| [[playMusic]], [[BIS_fnc_jukebox]] |= See also
| [[playMusic]], [[BIS_fnc_jukebox]] |SEEALSO=


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Revision as of 15:32, 7 April 2019


Hover & click on the images for description

Description

Description:
Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[tracklist, delay] call BIS_fnc_music
Parameters:
tracklist: Array of Strings - (Optional, default all game musics) a list of CfgMusic classes
delay: Number - (Optional, default 3) delay in seconds between tracks
Return Value:
Nothing

Examples

Example 1:
[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;
Example 2:
[] call BIS_fnc_music; // will play all game tracks

Additional Information

See also:
playMusicBIS_fnc_jukebox

Notes

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Notes

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