BIS fnc objectInventoryAnimatedClose: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Scripts | ||
|arg= global | |||
|eff= global | |||
| | |descr= Animates an object being closed, for example a drawer. The counter set by [[BIS_fnc_objectInventoryAnimatedOpen]] gets reset when this function is called. | ||
|[] call [[ | |s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedClose]] | ||
|p1= | |p1= object: [[Object]] - Object | ||
| | |p2= animationArray: [[Array]] - An Array in form of:<br> | ||
0: String - Animation Name<br> | |||
1: Number - Animation phase | |||
| | |r1= [[Nothing]] | ||
| | |seealso= [[BIS_fnc_objectInventoryAnimatedOpen]] | ||
}} | }} | ||
Revision as of 10:14, 14 June 2021
Description
- Description:
- Animates an object being closed, for example a drawer. The counter set by BIS_fnc_objectInventoryAnimatedOpen gets reset when this function is called.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [object, animationArray] call BIS_fnc_objectInventoryAnimatedClose
- Parameters:
- object: Object - Object
- animationArray: Array - An Array in form of:
0: String - Animation Name
1: Number - Animation phase - Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_objectInventoryAnimatedOpen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note