BIS fnc objectsGrabber: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - "\|+$" to "")
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1 = Object Manipulation
|game3= tkoh
|version3= 1.00


| Converts a set of placed objects to an object array ('''as a [[String]]''') for the [[BIS_fnc_ObjectsMapper|DynO mapper]].<br>
|game4= arma3
|version4= 0.50
 
|gr1= Object Manipulation
 
|descr= Converts a set of placed objects to an object array ('''as a [[String]]''') for the [[BIS_fnc_objectsMapper|DynO mapper]].<br>
Format is the following. First, the header:
Format is the following. First, the header:
<code>{{codecomment|/*
<code>{{codecomment|/*
Line 30: Line 38:
]</code>
]</code>


| [position, size, objectOrientation] call [[BIS_fnc_ObjectsGrabber]]
|s1=[position, size, objectOrientation] call [[BIS_fnc_objectsGrabber]]


|p1= position: [[Position]] - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area
|p1= position: [[Position]] - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area
Line 38: Line 46:
|p3= objectOrientation: [[Boolean]] - (Optional, default [[false]]) capture object orientation or not. Format [[BIS_fnc_getPitchBank]]
|p3= objectOrientation: [[Boolean]] - (Optional, default [[false]]) capture object orientation or not. Format [[BIS_fnc_getPitchBank]]


| [[String]]
|r1= [[String]]


|x1= <code><nowiki>[</nowiki>[[getPos]] [[player]], 20, [[true]]] [[call]] [[BIS_fnc_ObjectsGrabber]];</code>
|x1= <code><nowiki>[</nowiki>[[getPos]] [[player]], 20, [[true]]] [[call]] [[BIS_fnc_objectsGrabber]];</code>


| [[BIS_fnc_ObjectsMapper]], [[BIS_fnc_getPitchBank]], [[BIS_fnc_setPitchBank]]
|seealso= [[BIS_fnc_objectsMapper]], [[BIS_fnc_getPitchBank]], [[BIS_fnc_setPitchBank]]
}}
}}
[[Category:Functions|{{uc:ObjectsGrabber}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:ObjectsGrabber}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:ObjectsGrabber}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:ObjectsGrabber}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:ObjectsGrabber}}]]

Revision as of 00:12, 17 June 2021

Hover & click on the images for description

Description

Description:
Converts a set of placed objects to an object array (as a String) for the DynO mapper.
Format is the following. First, the header: /* Grab data: Mission: TheMissionName World: Stratis Anchor position: [3781.59, 3289.67] Area size: 50 Using orientation of objects: yes/no */ Then, data: [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[0.605018,-0.575293],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[0.812812,0.190543],"","",true,false] ] or, if object orientation is not used: [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, size, objectOrientation] call BIS_fnc_objectsGrabber
Parameters:
position: Position - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area
size: Number - (Optional, default 50) size (radius) of the "grabbing" area
objectOrientation: Boolean - (Optional, default false) capture object orientation or not. Format BIS_fnc_getPitchBank
Return Value:
String

Examples

Example 1:
[getPos player, 20, true] call BIS_fnc_objectsGrabber;

Additional Information

See also:
BIS_fnc_objectsMapperBIS_fnc_getPitchBankBIS_fnc_setPitchBank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note