BIS fnc objectsGrabber: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Converts a set of placed objects to an object array ('''as a [[String]]''') for the [[BIS_fnc_objectsMapper|DynO mapper]].<br> | |descr= Converts a set of placed objects to an object array ('''as a [[String]]''') for the [[BIS_fnc_objectsMapper|DynO mapper]].<br> | ||
Format is the following. First, the header: | Format is the following. First, the header: | ||
<code>{{codecomment|/* | <code>{{codecomment|/* | ||
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]</code> | ]</code> | ||
| [position, size, objectOrientation] call [[BIS_fnc_objectsGrabber]] | |s1=[position, size, objectOrientation] call [[BIS_fnc_objectsGrabber]] | ||
|p1= position: [[Position]] - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area | |p1= position: [[Position]] - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area | ||
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|p3= objectOrientation: [[Boolean]] - (Optional, default [[false]]) capture object orientation or not. Format [[BIS_fnc_getPitchBank]] | |p3= objectOrientation: [[Boolean]] - (Optional, default [[false]]) capture object orientation or not. Format [[BIS_fnc_getPitchBank]] | ||
| [[String]] | |r1= [[String]] | ||
|x1= <code><nowiki>[</nowiki>[[getPos]] [[player]], 20, [[true]]] [[call]] [[BIS_fnc_objectsGrabber]];</code> | |x1= <code><nowiki>[</nowiki>[[getPos]] [[player]], 20, [[true]]] [[call]] [[BIS_fnc_objectsGrabber]];</code> | ||
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|seealso= [[BIS_fnc_objectsMapper]], [[BIS_fnc_getPitchBank]], [[BIS_fnc_setPitchBank]] | |seealso= [[BIS_fnc_objectsMapper]], [[BIS_fnc_getPitchBank]], [[BIS_fnc_setPitchBank]] | ||
}} | }} | ||
Revision as of 23:12, 16 June 2021
Description
- Description:
- Converts a set of placed objects to an object array (as a String) for the DynO mapper.
Format is the following. First, the header:/* Grab data: Mission: TheMissionName World: Stratis Anchor position: [3781.59, 3289.67] Area size: 50 Using orientation of objects: yes/no */
Then, data:[ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[0.605018,-0.575293],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[0.812812,0.190543],"","",true,false] ]
or, if object orientation is not used:[ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [position, size, objectOrientation] call BIS_fnc_objectsGrabber
- Parameters:
- position: Position - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area
- size: Number - (Optional, default 50) size (radius) of the "grabbing" area
- objectOrientation: Boolean - (Optional, default false) capture object orientation or not. Format BIS_fnc_getPitchBank
- Return Value:
- String
Examples
- Example 1:
[getPos player, 20, true] call BIS_fnc_objectsGrabber;
Additional Information
Notes
-
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