BIS fnc objectsGrabber: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Fix SQF)
 
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Then, data:
Then, data:
<sqf>[
<sqf>
[
["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[0.605018,-0.575293],"","",true,false],  
["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[0.605018,-0.575293],"","",true,false],  
["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[0.812812,0.190543],"","",true,false]
["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[0.812812,0.190543],"","",true,false]
]</sqf>
]
</sqf>


or, if object orientation is not used:
or, if object orientation is not used:
<sqf>[
<sqf>
[
["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false],  
["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false],  
["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false]
["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false]
]</sqf>
]
</sqf>


|s1= [position, size, objectOrientation] call [[BIS_fnc_objectsGrabber]]
|s1= [position, size, objectOrientation] call [[BIS_fnc_objectsGrabber]]
Line 48: Line 52:
|p3= objectOrientation: [[Boolean]] - (Optional, default [[false]]) capture object orientation or not. Format [[BIS_fnc_getPitchBank]]
|p3= objectOrientation: [[Boolean]] - (Optional, default [[false]]) capture object orientation or not. Format [[BIS_fnc_getPitchBank]]


|r1= [[String]]
|r1= [[String]] - arrays are in format [classname, relPos, azimuth, fuel, damage, pitchBankResult, vehicleVarName, initCommands, simulationEnabled, isASL]:
* classname: [[String]]
* relPos: [[Array]]
* azimuth: [[Number]]
* fuel: [[Number]]
* damage: [[Number]]
* pitchBankResult: [[Array]] - return from [[BIS_fnc_getPitchBank]] (only if ''objectOrientation'' is true)
* vehicleVarName: [[String]]
* initCommands: [[String]]
* simulationEnabled: [[Boolean]]
* isASL: [[Boolean]]


|x1= <sqf>[getPos player, 20, true] call BIS_fnc_objectsGrabber;</sqf>
|x1= <sqf>[getPos player, 20, true] call BIS_fnc_objectsGrabber;</sqf>


|seealso= [[BIS_fnc_objectsMapper]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_setPitchBank]]
|seealso= [[BIS_fnc_objectsMapper]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_setPitchBank]]
}}
{{Note
|user= 7erra
|timestamp= 20211016123337
|text= The format of each entry is as follows:
<sqf>0: STRING - Classname
1: ARRAY - Position [delta X, delta Y, z]
2: NUMBER - Azimuth
3: NUMBER - Fuel
4: NUMBER - Damage
5: ARRAY - Return from BIS_fnc_getPitchBank (only if 2nd param is true)
6: STRING - vehicleVarName
7: STRING - Initialization commands
8: BOOLEAN - Enable simulation
9: BOOLEAN - Position is ASL</sqf>
}}
}}

Latest revision as of 17:44, 1 November 2022

Hover & click on the images for description

Description

Description:
Converts a set of placed objects to an object array (as a String) for the DynO mapper.
Format is the following. First, the header:
/* Grab data: Mission: TheMissionName World: Stratis Anchor position: [3781.59, 3289.67] Area size: 50 Using orientation of objects: yes/no */
Then, data:
[ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[0.605018,-0.575293],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[0.812812,0.190543],"","",true,false] ]
or, if object orientation is not used:
[ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, size, objectOrientation] call BIS_fnc_objectsGrabber
Parameters:
position: Position - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area
size: Number - (Optional, default 50) size (radius) of the "grabbing" area
objectOrientation: Boolean - (Optional, default false) capture object orientation or not. Format BIS_fnc_getPitchBank
Return Value:
String - arrays are in format [classname, relPos, azimuth, fuel, damage, pitchBankResult, vehicleVarName, initCommands, simulationEnabled, isASL]:

Examples

Example 1:
[getPos player, 20, true] call BIS_fnc_objectsGrabber;

Additional Information

See also:
BIS_fnc_objectsMapper BIS_fnc_getPitchBank BIS_fnc_setPitchBank

Notes

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