BIS_fnc_objectsMapper

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Takes an array of data about a dynamic object template and creates the objects.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, azimuth, objectsArray, badChance] call BIS_fnc_objectsMapper
Parameters:
position: Array - (Optional, default [0,0]) in format Position2D
azimuth: Number - (Optional, default 0) the template orientation
objectsArray: Array - created with BIS_fnc_objectsGrabber
badChance: Number - (Optional, default 0) chances of object non-creation for each object, in range 0..1
Return Value:
Array of Objects

Examples

Example 1:
private _objectsArray = [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]; [getMarkerPos "myBase", 0, _objectsArray, 0.5] call BIS_fnc_objectsMapper;

Additional Information

See also:
BIS_fnc_objectsGrabber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note