BIS fnc planeAiEject: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Aircraft Functionality |GROUP1=
|gr1= Aircraft Functionality |GROUP1=
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| <pre>/*
| <pre>/*
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
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| <!-- [] call [[BIS_fnc_PlaneAiEject]]; --> |SYNTAX=
| <!-- [] call [[BIS_fnc_PlaneAiEject]]; --> |SYNTAX=
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| |RETURNVALUE=
| |RETURNVALUE=
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|x1= <code></code> |EXAMPLE1=
|x1= <code></code> |EXAMPLE1=
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| |SEEALSO=
| |SEEALSO=

Revision as of 23:35, 16 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- AI behaviour handler.

	Exucution:
	- Call the function via attached EH to the aircrfat itself.

		Example:
		class Eventhandlers: Eventhandlers
		{
			Hit = "_this call BIS_fnc_planeAiEject";
		};

	Requirments:
	- Compatible aircrfat must have a config definition for all subsytems that will be invoked by ejection system (see BIS_fnc_PlaneEjection).

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object


	Returns: nothing
	Result: AI pilot will be forced to eject from aircrfat upon damage treshold reached. Semi-authenthic behaviour.

*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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