BIS fnc planeEjectionFX: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Aircraft Functionality |GROUP1=
|gr1= Aircraft Functionality |GROUP1=
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| <pre>/*
| <pre>/*
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
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| <!-- [] call [[BIS_fnc_PlaneEjectionFX]]; --> |SYNTAX=
| <!-- [] call [[BIS_fnc_PlaneEjectionFX]]; --> |SYNTAX=
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| |RETURNVALUE=
| |RETURNVALUE=
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|x1= <code></code> |EXAMPLE1=
|x1= <code></code> |EXAMPLE1=
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| |SEEALSO=
| |SEEALSO=

Revision as of 23:35, 16 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- Function created to add FX (sound/particles) for ejection feature.

	Exucution:
	- Call from within the main ejection fnc (on demand).

		Example:
		[_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX;

	Requirments:
	- Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE)
		Inehector seats model.cfg
		class Animations
		{

			class Rocket_Flash_hide
			{
				type = "hide";
				source = "user";
				selection = "rocket_flash";
				sourceAddress = "mirror";
				minValue = -1.5;
				maxValue = 0;
				hideValue = 0.99;


			};
		};

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object
		1: ejector seat/object


	Returns: nothing
	Result: Set of particle FX and sound FX will be aplied to ejection feature.
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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