BIS fnc planeEjectionFX: Difference between revisions

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m (Text replacement - "\[\[BIS[ _]fnc[ _]P([^A-Z])" to "[[BIS_fnc_p$1")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Aircraft Functionality
|gr1= Aircraft Functionality


| <pre>/*
|descr= <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 36: Line 35:
maxValue = 0;
maxValue = 0;
hideValue = 0.99;
hideValue = 0.99;


};
};
Line 45: Line 43:
0: plane/object
0: plane/object
1: ejector seat/object
1: ejector seat/object


Returns: nothing
Returns: nothing
Result: Set of particle FX and sound FX will be aplied to ejection feature.
Result: Set of particle FX and sound FX will be aplied to ejection feature.
*/
*/</pre>
 
{{Wiki|placeholder}}


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
|s1= <!-- [] call [[BIS_fnc_planeEjectionFX]] -->


| <!-- [] call [[BIS_fnc_planeEjectionFX]]; -->
|r1=
|p1=


|
|x1= <!-- <sqf>[] call BIS_fnc_planeEjectionFX;</sqf> -->


|x1= <code></code>
|seealso=
}}
}}
[[Category:Functions|{{uc:PlaneEjectionFX}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:PlaneEjectionFX}}]]

Latest revision as of 14:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- Function created to add FX (sound/particles) for ejection feature.

	Exucution:
	- Call from within the main ejection fnc (on demand).

		Example:
		[_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX;

	Requirments:
	- Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE)
		Inehector seats model.cfg
		class Animations
		{

			class Rocket_Flash_hide
			{
				type = "hide";
				source = "user";
				selection = "rocket_flash";
				sourceAddress = "mirror";
				minValue = -1.5;
				maxValue = 0;
				hideValue = 0.99;

			};
		};

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object
		1: ejector seat/object

	Returns: nothing
	Result: Set of particle FX and sound FX will be aplied to ejection feature.
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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