From Bohemia Interactive Community
Revision as of 15:25, 25 July 2014 by Str (talk | contribs) (1 revision)
Jump to navigation Jump to search
Introduced with Arma 3 version1.00

Click on the images for descriptions

Introduced in

Arma 3



	Spawns random patrols and/or vehicles in trigger areas with proper names. Side selected in the triggers "Activation" listbox will determine the side of the spawned asset(s).
	Supported trigger names:
	- GEN_infantry: spawns random infantry patrol with sentry waypoints (NOTE: only circular trigger supported, min. axis should be 500m)
	- GEN_patrolVeh: spawns a random vehicle. If a civilian unit is synchronized with the trigger, its waypoint will be used by the spawned vehicle
		- you can specify the vehicle type by typing one of the following into the trigger's "On Act." field:
			- car
			- apc
			- tank
	- GEN_ammo: spawns a random number of ammoboxes. You can get and idea of the shape this composition will have by making this trigger rectangular with dimensions 5mx1m. You can also specify the amount of crates spawned by using Min. and Max. Timeout values (supported range is 1 - 6 crates).
	- GEN_civilCar: spawns a random empty civil car

	_this: NUMBER - enemy presence density index used for random footpatrols (default: 1)


(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Example 1:
Example needed
See also:
See also needed


Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To


Bottom Section