BIS_fnc_prepareAO

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Revision as of 16:25, 25 July 2014 by Str (talk | contribs) (1 revision)
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Description

Description:
/*

	Description:
	Spawns random patrols and/or vehicles in trigger areas with proper names. Side selected in the triggers "Activation" listbox will determine the side of the spawned asset(s).
	Supported trigger names:
	- GEN_infantry: spawns random infantry patrol with sentry waypoints (NOTE: only circular trigger supported, min. axis should be 500m)
	- GEN_patrolVeh: spawns a random vehicle. If a civilian unit is synchronized with the trigger, its waypoint will be used by the spawned vehicle
		- you can specify the vehicle type by typing one of the following into the trigger's "On Act." field:
			- car
			- apc
			- tank
	- GEN_ammo: spawns a random number of ammoboxes. You can get and idea of the shape this composition will have by making this trigger rectangular with dimensions 5mx1m. You can also specify the amount of crates spawned by using Min. and Max. Timeout values (supported range is 1 - 6 crates).
	- GEN_civilCar: spawns a random empty civil car

	Parameter(s):
	_this: NUMBER - enemy presence density index used for random footpatrols (default: 1)

	Returns:
	NOTHING
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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