Difference between revisions of "BIS fnc priorityQueue IsFull"

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Example:
 
Example:
 
_isTheQueueFull = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsFull;
 
_isTheQueueFull = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsFull;
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
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*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
  
 
|[] call [[BIS_fnc_priorityQueue_IsFull]]|Syntax=
 
|[] call [[BIS_fnc_priorityQueue_IsFull]]|Syntax=

Latest revision as of 15:27, 2 April 2019

Introduced with Arma 3 version 1.86
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.86

Description

Description:
/*
	Author: Zozo

	Description:
	Checks if the Queue is full

	Parameters:
	_handle:INT - Queue handle (get it with BIS_fnc_PriorityQueue_Init)

	Returns:
	_full:BOOL - true if the Queue is full

	Syntax:
	_full:BOOL = [_handle] call BIS_fnc_PriorityQueue_IsFull;

	Example:
	_isTheQueueFull = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsFull;
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)

Syntax

Syntax:
[] call BIS_fnc_priorityQueue_IsFull
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:
Example needed

Additional Information

Execution:
call
Multiplayer:
-
See also:
See also needed

Notes

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