BIS fnc randomIndex: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
Line 21: Line 21:
|p1= array: [[Array]] of [[Anything]]
|p1= array: [[Array]] of [[Anything]]


| [[Number]]
\|r1= [[Number]]


|x1= <code>["a",0,objNull] [[call]] [[BIS_fnc_randomIndex]]; {{codecomment|// returns 0, 1 or 2}}</code>
\|x1= <code>["a",0,objNull] [[call]] [[BIS_fnc_randomIndex]]; {{codecomment|// returns 0, 1 or 2}}</code>


|seealso= [[floor]], [[count]], [[random]], [[selectRandom]]
|seealso= [[floor]], [[count]], [[random]], [[selectRandom]]

Revision as of 11:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Arrays

Syntax

Syntax:
Syntax needed
Parameters:
array: Array of Anything \
Return Value:
Number \

Examples

Example 1:
["a",0,objNull] call BIS_fnc_randomIndex; // returns 0, 1 or 2

Additional Information

See also:
floorcountrandomselectRandom

Notes

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