BIS fnc removeDestroyedCuratorEditableObjects: Difference between revisions

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{{RV|type=function


{{Function|= Comments
| arma3
____________________________________________________________________________________________


| arma3 |= Game name
|1.16


|1.00|= Game version
|gr1= Curator
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| <pre>/*
| Make destroyed curator objects non-editable.


Description:
| [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
Make destroyed curator objects non-editable


Parameter(s):
|p1= object: [[Object]] - Curator module or objects to be removed after death
0:  OBJECT - curator or object to be removed after death
1: ARRAY of STRINGS - parent classes of objects to be removed (e.g., "Man")


Returns:
|p2= parentClasses: [[Array]] of [[String|strings]] - Parent classes of objects to be removed (e.g., "Man")
BOOL
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
| [[Boolean]]
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| <!-- [] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]; --> |= Syntax
|x1= <code>[curatorModule, ["Man"]] [[call]] [[BIS_fnc_removeDestroyedCuratorEditableObjects]];</code>
 
|p1= |= Parameter 1
 
| |= Return value
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|x1= <code></code> |=
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| |= See also


|seealso= [[Arma 3: Curator]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Curator|{{uc:removeDestroyedCuratorEditableObjects}}]]
[[Category:Functions|{{uc:removeDestroyedCuratorEditableObjects}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:removeDestroyedCuratorEditableObjects}}]]

Revision as of 13:43, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Curator

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - Curator module or objects to be removed after death
parentClasses: Array of strings - Parent classes of objects to be removed (e.g., "Man")
Return Value:
Return value needed

Examples

Example 1:
[curatorModule, ["Man"]] call BIS_fnc_removeDestroyedCuratorEditableObjects;

Additional Information

See also:
Arma 3: Curator

Notes

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