BIS fnc removeDestroyedCuratorEditableObjects: Difference between revisions

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m (Text replacement - "{{RV|type=function | arma3 |1.16 |gr1= Curator | " to "{{RV|type=function |game1= arma3 |version1= 1.16 |gr1= Curator |descr= ")
m (Text replacement - " \|descr=(.*) \| (.*) " to " |descr= $1 |s1= $2 ")
Line 7: Line 7:
|gr1= Curator
|gr1= Curator


|descr= Make destroyed curator objects non-editable.
|descr= Make destroyed curator objects non-editable.


| [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
|s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]


|p1= object: [[Object]] - Curator module or objects to be removed after death
|p1= object: [[Object]] - Curator module or objects to be removed after death

Revision as of 19:28, 9 June 2021

Hover & click on the images for description

Description

Description:
Make destroyed curator objects non-editable.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[object, parentClasses] call BIS_fnc_removeDestroyedCuratorEditableObjects
Parameters:
object: Object - Curator module or objects to be removed after death
parentClasses: Array of strings - Parent classes of objects to be removed (e.g., "Man")
Return Value:
Return value needed

Examples

Example 1:
[curatorModule, ["Man"]] call BIS_fnc_removeDestroyedCuratorEditableObjects;

Additional Information

See also:
Arma 3: Curator

Notes

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