BIS fnc removeDestroyedCuratorEditableObjects: Difference between revisions

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m (Text replacement - " \|descr=(.*) \| (.*) " to " |descr= $1 |s1= $2 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|game1= arma3
|game1= arma3
|version1= 1.16
|version1= 1.16


|gr1= Curator
|gr1= Curator


|descr= Make destroyed curator objects non-editable.
|descr= Make destroyed curator objects non-editable.


|s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
|s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
Line 15: Line 14:
|p2= parentClasses: [[Array]] of [[String|strings]] - Parent classes of objects to be removed (e.g., "Man")
|p2= parentClasses: [[Array]] of [[String|strings]] - Parent classes of objects to be removed (e.g., "Man")


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[curatorModule, ["Man"]] [[call]] [[BIS_fnc_removeDestroyedCuratorEditableObjects]];</code>
|x1= <code>[curatorModule, ["Man"]] [[call]] [[BIS_fnc_removeDestroyedCuratorEditableObjects]];</code>

Revision as of 23:04, 19 June 2021

Hover & click on the images for description

Description

Description:
Make destroyed curator objects non-editable.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[object, parentClasses] call BIS_fnc_removeDestroyedCuratorEditableObjects
Parameters:
object: Object - Curator module or objects to be removed after death
parentClasses: Array of strings - Parent classes of objects to be removed (e.g., "Man")
Return Value:
Boolean

Examples

Example 1:
[curatorModule, ["Man"]] call BIS_fnc_removeDestroyedCuratorEditableObjects;

Additional Information

See also:
Arma 3: Curator

Notes

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