Difference between revisions of "BIS fnc removeDestroyedCuratorEditableObjects"

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{{Function|Comments=
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{{RV|type=function
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| arma3 |Game name=
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|game1= arma3
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|version1= 1.16
  
|1.16|Game version=
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|gr1= Curator
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| Make destroyed curator objects non-editable. |Description=
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|descr= Make destroyed curator objects non-editable.
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| [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]] |Syntax=
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|s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
  
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|p1= object: [[Object]] - curator module or objects to be removed after death
  
|p1= object: [[Object]] - Curator module or objects to be removed after death |Parameter 1=
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|p2= parentClasses: [[Array]] of [[String]]s - parent classes of objects to be removed (e.g., "Man")
  
|p2= parentClasses: [[Array]] of [[String|strings]] - Parent classes of objects to be removed (e.g., "Man") |Parameter 2=
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|r1= [[Boolean]]
  
| [[Boolean]] |Return value=
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|x1= <sqf>[curatorModule, ["Man"]] call BIS_fnc_removeDestroyedCuratorEditableObjects;</sqf>
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|x1= <code>[curatorModule, ["Man"]]] [[call]] [[BIS_fnc_removeDestroyedCuratorEditableObjects]];</code> |Example 1=
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|seealso= [[Arma 3: Curator]]
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| [[Curator]] |See also=
 
 
}}
 
}}
 
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
 
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</dl>
 
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Function Group: Curator|{{uc:removeDestroyedCuratorEditableObjects}}]]
 
[[Category:Functions|{{uc:removeDestroyedCuratorEditableObjects}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:removeDestroyedCuratorEditableObjects}}]]
 

Latest revision as of 15:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Make destroyed curator objects non-editable.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[object, parentClasses] call BIS_fnc_removeDestroyedCuratorEditableObjects
Parameters:
object: Object - curator module or objects to be removed after death
parentClasses: Array of Strings - parent classes of objects to be removed (e.g., "Man")
Return Value:
Boolean

Examples

Example 1:

Additional Information

See also:
Arma 3: Curator

Notes

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Only post proven facts here! Add Note