BIS fnc removeDestroyedCuratorEditableObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (fixed param 2)
m (fixed example)
Line 20: Line 20:
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>[curatorModule, ["Man"]]] [[call]] [[BIS_fnc_removeDestroyedCuratorEditableObjects]];</code> |Example 1=
|x1= <code>[curatorModule, ["Man"]] [[call]] [[BIS_fnc_removeDestroyedCuratorEditableObjects]];</code> |Example 1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 00:06, 8 June 2018

Hover & click on the images for description

Description

Description:
Make destroyed curator objects non-editable.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, parentClasses] call BIS_fnc_removeDestroyedCuratorEditableObjects
Parameters:
object: Object - Curator module or objects to be removed after death
parentClasses: Array of strings - Parent classes of objects to be removed (e.g., "Man")
Return Value:
Boolean

Examples

Example 1:
[curatorModule, ["Man"]] call BIS_fnc_removeDestroyedCuratorEditableObjects;

Additional Information

See also:
Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section