BIS fnc respawnManager: Difference between revisions

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m (Text replacement - "{{placeholder}}" to "{{Wiki|placeholder}}")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma2oa
|game1= arma2oa
|version1= 1.50


|1.00
|game2= tkoh
|version2= 1.00


|gr1 = Respawn
|game3= arma3
|version3= 0.50


| <pre>
|gr1= Respawn
 
|descr= <pre>
/*******************************************************************************
/*******************************************************************************
Version: 2.0
Version: 2.0
Line 18: Line 23:
- RemoveCheckpoint
- RemoveCheckpoint
2) parameter for the function
2) parameter for the function
For more informations see https://wiki.bistudio.com/index.php/RespawnManager
For more information see https://wiki.bistudio.com/index.php/RespawnManager
RETURNED VALUE: depends on the function called
RETURNED VALUE: depends on the function called
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{{Wiki|placeholder}}
{{Wiki|placeholder}}


|s1= <!-- [] call [[BIS_fnc_respawnManager]]; -->
|s1= <!-- [] call [[BIS_fnc_respawnManager]] -->


|p1=
|r1=


|x1=
|x1= <!-- <sqf>[] call BIS_fnc_respawnManager;</sqf> -->
 
|seealso=
}}
}}
[[Category:{{Name|arma2oa}}: Functions|{{uc:RespawnManager}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:RespawnManager}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:RespawnManager}}]]

Latest revision as of 14:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*******************************************************************************
	Version:	2.0
	Name:		Respawn manager
	DESCRIPTION:	All checkpoints must be markers with name prefix BIS_checkpointnr  
	PARAMETERS:	1) function called - string, list of functions:
				- Init
				- Destroy
				- AddCheckpoint
				- RemoveCheckpoint			
			2) parameter for the function
			For more information see https://wiki.bistudio.com/index.php/RespawnManager
	RETURNED VALUE: depends on the function called
	
	TODO:		-performance: add markers positions to the array instead of the testing 
			their positions every loop in _CheckNearestCheckpoint function - DONE
			-pridat funkci GetActualCheckpoint(character) - DONE 
			-osetrit pripad, kdy postava neexistuje (je prave v respawnu/zahynula) - NEPOTREBUJEME
			-typy markeru podle modu: normal/debug - DONE
			-optional parameter marker name - DONE
			-optional prefix marker name as a parameter to the Init procedure
			-add functionality for 3 parameters function call - DONE
			-vlastni lokalni checkpointy(markery) pro hratelne postavy(AddCheckpoint/RemoveCheckpoint)
*******************************************************************************/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note