BIS fnc respawnTickets: Difference between revisions
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tickets: Number - added respawn tickets. When missing or set to 0, number of tickets won't be affected, which means you can use the function to simply get amount of tickets.
dynamicTarget: Boolean - when true, set/get tickets based on the target. target must be an Object. Return Value:
Return value needed
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{{ | {{RV|type=function | ||
| arma3 | | arma3 | ||
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|gr1= Respawn | |gr1= Respawn | ||
|eff= global | |eff= global | ||
| Manage respawn tickets used by ''[[Arma_3_Respawn#Respawn_Templates|Tickets]]'' respawn template. | | Manage respawn tickets used by ''[[Arma_3_Respawn#Respawn_Templates|Tickets]]'' respawn template. | ||
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When player runs out of the tickets, his respawn is disabled. If you use also ''EndMission'' respawn template, the mission will automatically end once tickets in all name spaces are exhausted. | When player runs out of the tickets, his respawn is disabled. If you use also ''EndMission'' respawn template, the mission will automatically end once tickets in all name spaces are exhausted. | ||
| [<target>,(<tickets>,<dynamicTarget>)] call [[BIS_fnc_respawnTickets]]; | | [<target>,(<tickets>,<dynamicTarget>)] call [[BIS_fnc_respawnTickets]]; | ||
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<code><nowiki>playerTickets = [</nowiki>[[player]],[[nil]],[[true]]] [[call]] [[BIS_fnc_respawnTickets]];</code> | <code><nowiki>playerTickets = [</nowiki>[[player]],[[nil]],[[true]]] [[call]] [[BIS_fnc_respawnTickets]];</code> | ||
| [[Arma 3 Respawn]], [[BIS_fnc_addRespawnPosition]], [[BIS_fnc_removeRespawnPosition]] | |seealso= [[Arma 3: Respawn]], [[BIS_fnc_addRespawnPosition]], [[BIS_fnc_removeRespawnPosition]] | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:respawnTickets}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:respawnTickets}}]] |
Revision as of 19:28, 7 April 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Parameters:
- target: Receiver of the respawn tickets
- Namespace - use missionNamespace to set/get global tickets available for everyone
- Side
- Group
- Object
Alternative Syntax
- Syntax:
- [] call BIS_fnc_respawnTickets;
- Return Value:
- Number - remaining tickets in all name spaces
Examples
- Example 1:
- Add 5 tickets for BLUFOR
[west, 5] call BIS_fnc_respawnTickets;
- Example 2:
- Return number of global tickets
globalTickets = [missionNamespace] call BIS_fnc_respawnTickets;
- Example 3:
- Return number of player's tickets
playerTickets = [player,nil,true] call BIS_fnc_respawnTickets;
Additional Information
Notes
-
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