Difference between revisions of "BIS fnc respawnTickets"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - " +" to " ")
Line 42: Line 42:
 
|seealso= [[Arma 3: Respawn]], [[BIS_fnc_addRespawnPosition]], [[BIS_fnc_removeRespawnPosition]]
 
|seealso= [[Arma 3: Respawn]], [[BIS_fnc_addRespawnPosition]], [[BIS_fnc_removeRespawnPosition]]
 
}}
 
}}
 
  
  
 
[[Category:{{Name|arma3}}: Functions|{{uc:respawnTickets}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:respawnTickets}}]]

Revision as of 23:08, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
target: Receiver of the respawn tickets
Namespace - use missionNamespace to set/get global tickets available for everyone
Side
Group
Object
tickets: Number - added respawn tickets. When missing or set to 0, number of tickets won't be affected, which means you can use the function to simply get amount of tickets.
dynamicTarget: Boolean - when true, set/get tickets based on the target. target must be an Object.
Return Value:
Return value needed

Alternative Syntax

Syntax:
[] call BIS_fnc_respawnTickets;
Return Value:
Number - remaining tickets in all name spaces

Examples

Example 1:
Add 5 tickets for BLUFOR [west, 5] call BIS_fnc_respawnTickets;
Example 2:
Return number of global tickets globalTickets = [missionNamespace] call BIS_fnc_respawnTickets;
Example 3:
Return number of player's tickets playerTickets = [player,nil,true] call BIS_fnc_respawnTickets;

Additional Information

See also:
Arma 3: RespawnBIS_fnc_addRespawnPositionBIS_fnc_removeRespawnPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note