Difference between revisions of "BIS fnc respawnTickets"

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m (The number is really modified only after player respawns)
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| Manage respawn tickets used by ''[[Arma_3_Respawn#Respawn_Templates|Tickets]]'' respawn template.
 
| Manage respawn tickets used by ''[[Arma_3_Respawn#Respawn_Templates|Tickets]]'' respawn template.
  
When player dies, number of tickets is decreased by 1. The most local tickets are always used. Example: When you first add tickets to player's side, they will be affected. If you later define tickets also to player's group, they will completely replace the side tickets.
+
When player respawns, number of tickets is decreased by 1. The most local tickets are always used. Example: When you first add tickets to player's side, they will be affected. If you later define tickets also to player's group, they will completely replace the side tickets.
  
 
When player runs out of the tickets, his respawn is disabled. If you use also ''EndMission'' respawn template, the mission will automatically end once tickets in all name spaces are exhausted.
 
When player runs out of the tickets, his respawn is disabled. If you use also ''EndMission'' respawn template, the mission will automatically end once tickets in all name spaces are exhausted.

Revision as of 23:05, 13 August 2013

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