Difference between revisions of "BIS fnc respawnTickets"

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|s2= [] spawn BIS_fnc_respawnTickets; |= Syntax 2
|s2= [] call BIS_fnc_respawnTickets; |= Syntax 2
|r2= [[Number]] - remaining tickets in all name spaces |= Return value 2
|r2= [[Number]] - remaining tickets in all name spaces |= Return value 2

Revision as of 14:26, 31 July 2013

Introduced with Arma 3 version 0.740.74Effects of this scripting function are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions


Manage respawn tickets used by Tickets respawn template. When player respawns, number of tickets is decreased by 1. The most local tickets are always used. Example: When you first add tickets to player's side, they will be affected. If you later define tickets also to player's group, they will completely replace the side tickets. When player runs out of the tickets, his respawn is disabled. If you use also EndMission respawn template, the mission will automatically end once tickets in all name spaces are exhausted.


[<target>,(<tickets>,<dynamicTarget>)] call BIS_fnc_respawnTickets;
target: Receiver of the respawn loadout
Namespace - use missionNamespace to set/get global tickets available for everyone
tickets: Number - added respawn tickets. When missing or set to 0, number of tickets won't be affected, which means you can use the function to simply get amount of tickets.
dynamicTarget: Boolean - when true, set/get tickets based on the target. target must be an Object.
Return Value:
Number - remaining tickets after adjustment

Alternative Syntax

[] call BIS_fnc_respawnTickets;
Return Value:
Number - remaining tickets in all name spaces


Example 1:
Add 5 tickets for BLUFOR [west, 5] call BIS_fnc_respawnTickets;
Example 2:
Return number of global tickets [missionNamespace] call BIS_fnc_respawnTickets;
Example 3:
Return number of player's tickets [player,nil,true] call BIS_fnc_respawnTickets;

Additional Information

See also:
Arma 3 Respawn


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


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