BIS_fnc_respect

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Revision as of 15:56, 25 July 2014 by Str (talk | contribs) (1 revision)
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Description

Description:
/*
	File: RESTECP

	Description:
	RESpect - The Effective Calculation Process.

	Parameter(s):
	_this select 0: String - Mode


	* SET - set respect default values
		 o _this select 1: Nothing or Object
		 o Returned value: Array with zero respect values (if Object is passed as argument, 1 is on place of object's faction).
	* ADD - add respect values depending on global town respect
		 o _this select 1: Object - Unit to which is given respect from assigned town with random difference defined in third argument.
		 o _this select 2: Number - Range of random difference.
		 o Returned value: Unit's respect values. 
	* MODIFY - change givern respect value
		 o _this select 1: Object - Unit of which respect value will be changed.
		 o _this select 2: String - Faction of which respect will be changed.
		 o _this select 3: String - Code which defines formula for change (current respect value is stored in variable _r) - e.g. "_r / 2"
		 o Returned value: Modified respect value. 
	* KILLED - Modify global town respect after civilian has been killed.
		 o _this select 1: Object - Units's killer
		 o _this select 2: Object - Town logic
		 o _this select 3: Number - Optional - change coeficient
		 o Returned value: Modified town respect value. 

*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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