BIS_fnc_respect

From Bohemia Interactive Community
Revision as of 19:42, 3 April 2006 by Unknown user (talk) (Generated by BIS_fnc_exportFunctionsToWiki)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Introduced with Arma 2 version 1.001.00
Hover & click on the images for descriptions

Description

Description:
/*
	File: RESTECP

	Description:
	RESpect - The Effective Calculation Process.

	Parameter(s):
	_this select 0: String - Mode


	* SET - set respect default values
		 o _this select 1: Nothing or Object
		 o Returned value: Array with zero respect values (if Object is passed as argument, 1 is on place of object's faction).
	* ADD - add respect values depending on global town respect
		 o _this select 1: Object - Unit to which is given respect from assigned town with random difference defined in third argument.
		 o _this select 2: Number - Range of random difference.
		 o Returned value: Unit's respect values. 
	* MODIFY - change givern respect value
		 o _this select 1: Object - Unit of which respect value will be changed.
		 o _this select 2: String - Faction of which respect will be changed.
		 o _this select 3: String - Code which defines formula for change (current respect value is stored in variable _r) - e.g. "_r / 2"
		 o Returned value: Modified respect value. 
	* KILLED - Modify global town respect after civilian has been killed.
		 o _this select 1: Object - Units's killer
		 o _this select 2: Object - Town logic
		 o _this select 3: Number - Optional - change coeficient
		 o Returned value: Modified town respect value. 

*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)

Syntax

Syntax:
Return Value:

Examples

Example:
Example needed

Additional Information

Execution:
call
See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section