BIS fnc reviveEhDammaged: Difference between revisions

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(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* unit: Obje...")
 
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shooter: Object - shooter reference (to get instigator use getShotParents on projectile)
shooter: Object - shooter reference (to get instigator use getShotParents on projectile)
projectile: Object - the projectile that caused damage
projectile: Object - the projectile that caused damage
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_reviveEhDammaged]]|Syntax=
|[] call [[BIS_fnc_reviveEhDammaged]]|Syntax=

Revision as of 16:27, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
unit: Object - Object the event handler is assigned to
hitSelection: String - Name of the selection where the unit was damaged
damage: Number - Resulting level of damage
hitPartIndex: Number - hit index of the hit selection
hitPoint: String - hit point Cfg name
shooter: Object - shooter reference (to get instigator use getShotParents on projectile)
projectile: Object - the projectile that caused damage
*/
Template:placeholder
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_reviveEhDammaged
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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